{"id":184,"date":"2026-01-17T16:03:45","date_gmt":"2026-01-17T16:03:45","guid":{"rendered":"https:\/\/wordpress.richardorilla.website\/?p=184"},"modified":"2026-01-17T16:03:46","modified_gmt":"2026-01-17T16:03:46","slug":"building-vs-buying-why-steams-monopoly-isnt-the-problem","status":"publish","type":"post","link":"http:\/\/wordpress.richardorilla.website\/index.php\/2026\/01\/17\/building-vs-buying-why-steams-monopoly-isnt-the-problem\/","title":{"rendered":"Building vs. Buying: Why Steam&#8217;s &#8220;Monopoly&#8221; Isn&#8217;t the Problem"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\" id=\"intro\">Intro<\/h2>\n\n\n\n<p>People are calling Valve a monopoly again in 2025. There&#8217;s a big lawsuit in the UK worth \u00a3656 million accusing them of rigging the market. Plus, a study showed 72% of UK and US devs think Steam is basically a monopoly.<\/p>\n\n\n\n<p>Those headlines grab attention, and they&#8217;re right about Steam being dominant. But the word &#8220;monopoly&#8221; gets confusing. Folks mix up market dominance with actual anti-consumer stuff.<\/p>\n\n\n\n<p>Steam&#8217;s success isn&#8217;t about crushing rivals. It&#8217;s about different ways of competing. When you compare how Valve plays versus others, not all big players are the same.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"the_monopoly_label_is_a_trap\">The Monopoly Label is a Trap<\/h2>\n\n\n\n<p>Let&#8217;s be clear: Steam owns a huge chunk of the PC games market. But how? Did they buy everyone out? Lock devs into contracts?<\/p>\n\n\n\n<p>Nope. They built something so good, for so long, that users stuck around. Loyalty and features made it the go-to.<\/p>\n\n\n\n<p>The monopoly talk is misleading. It doesn&#8217;t separate companies that dominate by building better stuff from those that hurt the market to block competition. The real deal isn&#8217;t Steam&#8217;s share, it&#8217;s the strategy difference.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"valve's_strategy_competing_by_building\">Valve&#8217;s Strategy: Competing by Building<\/h2>\n\n\n\n<p>Valve&#8217;s philosophy shines in their Linux work. Instead of locking things down, they funded Proton. It&#8217;s a layer that lets Windows games run on Linux perfectly.<\/p>\n\n\n\n<p>Think about it. A &#8220;monopoly&#8221; spends millions to open their library on a rival OS they don&#8217;t control.<\/p>\n\n\n\n<p>Then they made the Steam Deck, which relies on that open-source stuff. Valve expands the market, handhelds, Linux and adds value for everyone, even non-Steam users.<\/p>\n\n\n\n<p>They&#8217;re growing the pie for all.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"the_rivals'_strategy_competing_by_buying\">The Rivals&#8217; Strategy: Competing by Buying<\/h2>\n\n\n\n<p>Now, the &#8220;competition.&#8221;<\/p>\n\n\n\n<p>Epic Games Store started as anti-Steam, better for devs. But how do they compete? Not with a better launcher. It&#8217;s still missing basics Steam had years ago.<\/p>\n\n\n\n<p>Epic competes by buying.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Buying Exclusives: They pay devs millions to keep games off Steam for months or a year. Opposite of Valve. Valve adds choice (Linux), Epic takes it away (force their store).<\/li>\n\n\n\n<li>Funding Lawsuits: It&#8217;s not David vs. Goliath; it&#8217;s competition via courts.<\/li>\n<\/ul>\n\n\n\n<p>Not real competition. It&#8217;s forcing a walled garden. Gaining share by removing your choices, not winning with a better product.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"the_principled_competitor_g_o_g\">The Principled Competitor: GOG<\/h2>\n\n\n\n<p>Then there&#8217;s GOG. They stand out with DRM-free everything.<\/p>\n\n\n\n<p>Great idea, valuable alternative. Loyal fans for a reason. But as a Steam rival, they struggle. Why? Their launcher sucks, honestly.<\/p>\n\n\n\n<p>GOG shows a truth: Good principles help, but not enough against a solid, feature-rich platform like Steam.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"other_competitors_fragmenting_the_market\">Other Competitors: Fragmenting the Market<\/h2>\n\n\n\n<p>Let&#8217;s not forget the rest: EA Play, Ubisoft Connect, Battle.net, and more.<\/p>\n\n\n\n<p>These aren&#8217;t standalone stores. They&#8217;re publisher-owned launchers. EA Play for EA games, Ubisoft for Ubisoft titles. You need them for specific games, but they don&#8217;t offer much else.<\/p>\n\n\n\n<p>The problem? They fragment everything. To play diverse games, you juggle multiple launchers. Each has its own interface, bugs, and updates.<\/p>\n\n\n\n<p>Not competition. More like walled gardens for their ecosystems. They don&#8217;t build broad platforms; they gatekeep their stuff.<\/p>\n\n\n\n<p>Steam stands out by uniting everything under one roof.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"conclusion\">Conclusion<\/h2>\n\n\n\n<p>Yeah, Steam is a &#8220;monopoly&#8221; by share. But it&#8217;s a harmless one. They keep earning with the best platform.<\/p>\n\n\n\n<p>The UK suit and dev gripes focus on fees and power, missing the big picture. What&#8217;s best for gamers? The company building hardware and opening OSes? Or the one buying exclusives and locking games away?<\/p>\n\n\n\n<p>Easy to see who&#8217;s better for us.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Intro People are calling Valve a monopoly again in 2025. There&#8217;s a big lawsuit in the UK worth \u00a3656 million accusing them of rigging the market. Plus, a study showed 72% of UK and US devs think Steam is basically a monopoly. Those headlines grab attention, and they&#8217;re right about Steam being dominant. But the&hellip;&nbsp;<a href=\"http:\/\/wordpress.richardorilla.website\/index.php\/2026\/01\/17\/building-vs-buying-why-steams-monopoly-isnt-the-problem\/\" rel=\"bookmark\">Read More &raquo;<span class=\"screen-reader-text\">Building vs. Buying: Why Steam&#8217;s &#8220;Monopoly&#8221; Isn&#8217;t the Problem<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"neve_meta_sidebar":"","neve_meta_container":"","neve_meta_enable_content_width":"","neve_meta_content_width":0,"neve_meta_title_alignment":"","neve_meta_author_avatar":"","neve_post_elements_order":"","neve_meta_disable_header":"","neve_meta_disable_footer":"","neve_meta_disable_title":"","_themeisle_gutenberg_block_has_review":false,"footnotes":""},"categories":[6,11],"tags":[],"class_list":["post-184","post","type-post","status-publish","format-standard","hentry","category-blog","category-gaming"],"_links":{"self":[{"href":"http:\/\/wordpress.richardorilla.website\/index.php\/wp-json\/wp\/v2\/posts\/184","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/wordpress.richardorilla.website\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/wordpress.richardorilla.website\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/wordpress.richardorilla.website\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/wordpress.richardorilla.website\/index.php\/wp-json\/wp\/v2\/comments?post=184"}],"version-history":[{"count":1,"href":"http:\/\/wordpress.richardorilla.website\/index.php\/wp-json\/wp\/v2\/posts\/184\/revisions"}],"predecessor-version":[{"id":185,"href":"http:\/\/wordpress.richardorilla.website\/index.php\/wp-json\/wp\/v2\/posts\/184\/revisions\/185"}],"wp:attachment":[{"href":"http:\/\/wordpress.richardorilla.website\/index.php\/wp-json\/wp\/v2\/media?parent=184"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/wordpress.richardorilla.website\/index.php\/wp-json\/wp\/v2\/categories?post=184"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/wordpress.richardorilla.website\/index.php\/wp-json\/wp\/v2\/tags?post=184"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}